The research and development of VR/AR began in 2016 and UBI acquired Beijing UST(VR) Ltd (a company focusing on VR/AR for many years) in 2019.
Currently, UBI has realized the construction of holographic scenes based on 3DMAX / C4d, self-developed rendering engine based on threejs, modeling and rendering NFT, and built users' private exhibition hall based on 720 cloud offline SDK and Baidu VR SDK. The exhibition hall has realized high degree of freedom and flexible customization based on OpenCV and nginx reverse agent technology without secondary development. The customized ecology of all elements on the chain outputs the display content as supporting hardware through VR head display facilities, wearable facilities, VR all-in-one machine and other terminals.
BCVR has been applied in Luoyi ancient city and online application of Art Max. At the same time, UBI is also researching the combination of VR/AR, blockchain, Internet of things, AI and other technologies, exploring and pre researching interactive technologies, and also dabbling in the application of meta universe in the future.